Pine Cone Wars

How many can I carry?
Lately I've been feeling a bit nostalgic and have been thinking about my childhood quite a bit.  A lot of you that know me would say that I think about nostalgic stuff all the time.  I won't deny that but it's actually pretty rare for me to let my mind daydream into the past.  Sure I listen to older music and find myself playing 64-bit consoles more frequently than most people, but I can't say that I dig into the neural network in my brain and forcefully find those long lost connections.

My mind uncovered a network though that led me back to first grade.  The most memorable times of first grade would have to be the pine cone wars.  The Pine Cone Wars were something that would never happen in an elementary school nowadays due to zero tolerance and administrations that don't understand that good fun can involve getting roughed up sometimes.

In retrospect, what is probably the most impressive thing about the Pine Cone Wars was how organized that they were.  There were two clear sides (though some people were more like mercenaries and switched sides about every recess).  These two sides were systematically organized in a similar fashion that many professional armies are organized.  Each side had one general (a fifth grader) and then beyond that, your rank was determined by what grade you were.  For instance, I remember being a Private because I was the lowest grade on the playground (Kindergartners had their own playground at my school).  I don't really remember how the middle ranks worked nor did it really matter to me since I was just a Private.  I just know that I would take orders from a second or third grader the whole recess (so a Sergeant or a Lieutenant).  Usually the Sergeants were pretty hands-off since they wanted to chuck pine cones at people too.  So, what would happen is that they would give us either a scouting mission, ammo acquisition mission, guard mission, or a combination of the three depending on what was needed.  Then we would just go out and do this stuff.

We would take a lot of liberties with these missions, especially the scouting missions.  Scouting missions were usually teams of two or three.  Sometimes a Sergeant would lead us on the scouting mission but usually us first graders would just go off on our own.  A lot of times we would never even come back with information.  We would just sit up in a tree and wait for the enemy that we knew was coming.

Ammo acquisition missions sound exactly like what they were.  They were almost always solo which could be kind of scary as you knew that your chances of getting pummeled were pretty high.  I suppose I was fortunate that I could run pretty fast.  But yeah, we would try to carry as many pine cones as we could and return them to an ammo cache.  The location of the ammo cache always changed so that the other side would never know where it was.  I remember one day when it was muddy one of the Sergeants set up an ammo cache on this very large hill by the playground.  He basically dug a hole to store pine cones in.  This backfired though when the location got overrun and all of our pine cones were lost!  That was a bad day...

Guard missions weren't very different from the scouting missions.  Basically we were just told to sit in a tree and throw pine cones at anything that moves.  This could be pretty boring, especially if no one ever traveled down your ambush route.

It was all good fun and, surprisingly, it was very rare that a fistfight or something would breakout.  Everyone was a pretty good sport about it.  About the only time it got out of hand was when someone would decide to throw some rocks or, during the winter, ice balls.  The Pine Cone Wars were responsible for a lot of the injuries during recess.  It didn't seem like anyone was too mad about getting hurt though.  Usually the next day the person with cuts and bruises would be back in the Pine Cone Wars area of the playground, ready for duty.

Now that I'm older, it really is hard to not admire how organized a simple playground game was.  Upon thinking about it further, the Pine Cone Wars were really no different than what people call LARPing (Live Action Role Playing) now.  Think about it.  Everyone has their role/rank in every battle, every recess.  It's just that instead of a Medieval universe it was... I don't know what era you would place the Pine Cone Wars in.  It was just something fun to do.  It was our own little community of organized, non-lethal, warfare.  It was fun and it's a damn shame that the next generation can't participate in anything like it.

After first grade, my school district redrew boundaries and I had to change schools.  Some of us that had done the Pine Cone Wars at my old school tried to start it up at my new school but, to no avail, we would get stopped by the playground chaperons every recess.  So, the line ends there.

As far as my old school, I heard rumors that the school changed principals and the new authority ended the Pine Cone Wars right away.  I don't know if this is true or not but, if it is, I'm glad that I got to participate in the last of the Pine Cone Wars.



Pine Cone Image:  https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm5wxYfvuTPlelStvnfUh5U6VURY0tJBJhPyfzcQewMf-Rsi8uEAc4DsfqhvOzMvbcVntl7uP3TJRA0jjcRDMgfRFSaEyPeRg6nK6lmNqmwWe3-4Mhh6O36dhLQ3gfTbpnssi8Xo4Ykeg/s1600/photo2.jpg

CJ-Palooza

CJ's 21st birthday party (or what I've been sarcastically calling "CJ-Palooza") had basically turned into a pretty cool rock concert in his garage.  However, I heard it was a complete drama fest if you were anywhere else in the house.  Fortunately, I spent almost the whole time in the garage so I suppose I got lucky.  Though, even if I hadn't, I would probably have no interest in talking about the drama going on anyways.

So, three bands played at CJ-Palooza on Saturday night.  The opener was a band called Shaken Baby Syndrome.  If you were to ask their guitarist what kind of music they play, he would just say,"Punk."  However, the connotation in the simplicity of his statement is really saying,"(No bullshit, ass-kicking, IN-YOUR-FACE!!!) punk."  Minor Threat, Black Flag, The Misfits, Bad Religion, Screaching Weasel, etc; I wouldn't be surprised if all of these bands are a major influence on their sound.  This isn't a bad thing, no sir.  It's pretty great.  If you're into any of the bands that I just listed, you will probably have a good time at a Shaken Baby Syndrome concert.  Fortissimo, 180BPM, punk.  The simple recipe for an awesome Shaken Baby Syndrome concert.

Next up was Bet the Levels.  I've talked about Bet the Levels a million times so I'll keep it brief.  It was a lot like their other shows but the set was longer and it was in CJ's garage.  It was pretty great.  Like Shaken Baby Syndrome, Bet the Levels did not disappoint.  I think I might have enjoyed the Bet the Levels set slightly more mainly because their style offers more variety of sounds.  The one critique I have about Shaken Baby Syndrome is that their songs sound very similar from one to the next.  If you weren't into punk and were at a Shaken Baby Syndrome concert, you would probably not be able to tell the difference between the songs, in general.  However, Bet the Levels have a few songs that sound like the hardcore 80s punk but also songs that sound more like the pop 90s punk and even a few sound variances from those.  For instance, the beginning of the Bet the Levels song "What Really Matters" is very reminiscent of Smashing Pumpkins.  So, just my opinion on that.  But, if I heard that either one of these bands were playing a venue, I would make the effort to attend.  I would definitely like to see either one of these bands again.

The last band was a band called Reaching For Ashley and well, I won't even try to review them.  Why?  Because I am a member of Reaching For Ashley.  It just doesn't make sense to review your own band.  From a member perspective though, I was glad at the turnout despite our late start of 11:50pm.  Actually, CJ's birthday was basically over when we started.  Oh well...  But the party was far from over.  That's good...

Not only was there a brief mosh pit for Shaken Baby Syndrome and a pretty consistent mosh pit for Bet the Levels, but the audience still was in the mood to mosh for us as well.  This was pretty cool.  It actual was getting pretty out of control for awhile where people stepped on both Ryan's pedal board and my pedal board on accident (causing an effect change for Ryan and a volume mute for me).  People were periodically walking up and singing along with the covers.  I forgot what song it was but there was a very drunk individual (who I won't mention his name) who tried to sing and sounded really bad.  When this happened, I looked over to see Brandt, one of CJ's sisters' friends, just looking at the ground and shaking his head with his hand over his eyes and a grin on his face.  I couldn't help but to laugh my ass off.  But overall, the people there seemed to enjoy our performance.

Speaking of this drunk individual, he tried getting on the drums for a reunion of an old band of mine.  Being up there with a song going so horribly wrong was a mixture of embarrassment, frustration, and hilarity (mostly hilarity).  Let me put it to you this way, when the drunk individual sat down on the stool to play drums, he fell off of the stool before we even attempted to play the song.  I couldn't help but to laugh and shake my head.

Overall, CJ-Palooza was a blast on the concert side of it.  Like I said before, the fun of the actual party itself was questionable due to the drama.

In moderate seriousness, CJ is already talking about the possibility of a summer concert in his backyard called Intzapalooza.  But, we will see what happens...

Incorrect Song Lyrics

People mishearing and misquoting song lyrics has been going on for about as long as lyrics have existed in music (Well probably.  I don't have a citation for that).  About a week ago I was inspired to write this post because I realized that I had been misquoting a lyric to a song by one of my favorite bands.  On top of that, the quote is in the chorus of the song so I was literally mishearing it a crazy number of times.  On top of that, the quote is in the title of the fucking song!

How did this happen Mason!?  How could you be so oblivious!?

Well, for those of you that know me well, I usually listen to albums straight through instead of listening to individual songs.  When I first start listening to an album, there is quite a time that I will refer to a song by its track number instead of its title because I haven't learned the title of the song yet.  So, yes, I was awfully oblivious in this instance but also, what could have also contributed was how I learned the lyrics wrong when listening to it and then, when looking down at the song title one day, I had incorrectly read it as well since my brain was making the assumption that it was the mishearing that my brain had grown accustom to.

Does that make sense?

For those of you wondering, the song is "This is How I Disappear" by My Chemical Romance.  For years, years, I have been incorrectly titling and quoting the song as "This is How We Disappear."  I even mis-titled the song in the credits for my XDXC video Spec-Ops:  Ranger Elite REVENGE.  I think the reason why I made this mistake initially when I first started listening to this song was because when Gerard Way sings it, the 'w' in 'how' kind of gets carried over into the 'I' part of the line so when my, over-assuming, brain was hearing it, it just figured he was saying 'we.'  Within the context of the song, the use of 'we' does kind of make sense as he could be saying that anyone could "disappear" in this fashion.  Or perhaps 'we' in a more of an us and them kind of connotation.  That 'we' can disappear in this way opposed to normal people.

But, the song makes way more sense with 'I.'  In fact, now that I am listening to the song with this knowledge of the actual lyric, I don't know how I heard 'we' in the first place.

Anyways, I would also like to take this chance to talk about some other misquoted songs that I, or others, have commonly misquoted/misheard.

Green Day - Castaway

When the chorus comes and Billie Joe sings "Castaway," everyone that I know, including me, thought that he was singing "Gasoline."  Billie Joe tends to be hard to understand when singing but this one lyric in particular seems to always be misheard in the same way.  It probably has something to do with that he doesn't enunciate the 't' very well.

My Chemical Romance - Our Lady of Sorrows

My good friend Ryan was looking up lyrics to this song and there seemed to be a disagreement in cyberland about whether one of the lines in the song was "Laceration Gravity" or "Laceration Clarity."  That, I find hilarious because the argument can be resolved by looking up the lyric in the lyrics booklet.  I suppose a lot of people don't own lyrics booklets anymore as they legally or illegally download music.  However, I am one of the few people (call me a hipster if you want) left that value CDs.  So, I looked up the lyric in the booklet.

It's "Laceration Gravity" guys.

Flagpole Sitta - Harvey Danger

My band does a cover of this song and there was one line during the bridge that was pretty inaudible and no one could hear what he was singing.  If I remember correctly, we found out that the line is "The Trivial Sublime" (whatever that means).  If you want to know for sure, you would have to ask my friend Ryan.

The Hiss - Back on the Radio

This song is relatively obscure so when my band looked up lyrics for it, we couldn't find any.  It's pretty hard to understand what he's singing some of the time so we took a stab at it.

No one is going to know the difference anyways.

The Killers - Human

I remember there was a pretty big debate over whether Brandon Flowers was singing "...are we dancers?" or "...are we denser?"  In this case, there was no lyrics booklet with the CD.  If I remember correctly, Brandon Flowers had to publicly announce that the lyric was "are we dancers?" to end the controversy.  Though, if you ask me, the mix-up is pretty understandable as it sounds like he's leaving the 's' off of 'dancers' just about every time.

With Me - Sum 41

This one isn't so much of a misquote but more of... maybe I'm hearing things?  It sounds to me that there are backup vocals in the chorus.  Most of the time the backups are singing the same lyrics as the lead.  However, there is a part when the backup is layered underneath the lead instead.  It is so faint that not only can you not understand what is sung, you can't really hear them unless you're listening for them in the first place.  So, how did I hear them if I wasn't listening for them?  I don't know.  I just kind of noticed them one day.

Anyhow, the backup I'm talking about starts right after the lead vocals sing, "These words are my heart and soul."  They happen every chorus so pick anywhere in the song to listen (I suppose except for the verse).  I can't find anywhere on the internet even an attempt at these backups and I don't own a copy of the CD so I don't know if they would be in the lyrics booklet.

My best guess is, "So I'll hold on." but I'm pretty unsure of the word 'hold.'  I'm about 80% confident now after listening to the song some more that the first, second, and fourth words of that backup are 'so,' 'I'll,' and 'on,' respectively.  However, I feel like 'move' (what I thought he was singing at first) doesn't really make sense in the context of the song.

It also does sound like it's more likely that he is singing 'hold' when listening to it over and over like I am now.  Upon further review, I think I am 95% sure that the lyric is, "So I'll hold on."  But, it's nowhere on the internet from what I can tell.  So you saw it here first.

Actually, now that I think about it, the backup vocals are louder in my ear buds than in my good headphones or my stereo system.  Interesting...

If you guys have any lyrics that you know of that are misquoted frequently, leave them in the comments.

A Realm Reborn: Final Fantasy XIV

A Realm Reborn:  Final
Fantasy XIV
Upon its initial release three years ago, Final Fantasy XIV was one of the biggest blunders that Square Enix ever had.  The game was so bad that Square felt it was necessary to post announcements apologizing for the poor service to their fans.  The game was virtually unplayable.

Like Final Fantasy XI, Final Fantasy XIV is an MMORPG centered around the style of universe that a Final Fantasy game would offer.  Like many other MMORPGs, the game requires a paid subscription to play it.  So, you can imagine how pissed off people were when the services they had already subscribed for were not being provided very well.

For three years, Square Enix worked to make this game function.  I suppose too much money had gone into it to give up on their disaster of a game.

Their work definitely shows here.  I still have a lot of complaints about the re-released version A Realm Reborn:  Final Fantasy XIV, but it's still overall a good game.

I will start with the good first.  The first thing about this game you will notice is how grand everything is.  The landscapes, cities, forests,  etc. look phenomenal.  Though I do think that Final Fantasy XIII does look better, the levels in this game are much more interesting.  Unlike Final Fantasy XIII, the whole game is not following a single road until you get to where you're supposed to go.  In fact, it's quite the opposite.  If you haven't been in an area before, you will never know what to expect.  You will never know what you will find.  You will never know what is going to happen.

I found myself using the first person
view often to take in the sights
This world is massive.  You can spend hours exploring one area.  Not only that, but you can spend hours hunting, mining, fishing, or fighting in one area.  There are three major city states in the game, each containing at least 8 large areas.  I say 'at least' because despite all of the hours I have put into this game, I still have not seen all of this world.  It's really that massive.  I think it's not only impressive, but it also contributes to the overall experience.


I happened to spot a random hawk
flying over Camp Dragonhead in
Coerthas
Despite the vast size of the world in this game, the level design is very detailed as well.  Amongst the very detailed design of plants, monsters, and even blades of tall grass, the world comes to life well.  Even if you are just standing still, something small is always happening.  Whether it is a hawk flying by or plants rustling in the wind, this world is one of the best I've seen.  This is quite contrary to White Knight Chronicles where I found the size of the levels to be impressive; I found the graphical quality of the levels to be impressive; but, I always felt that the levels felt... empty.  The levels in A Realm Reborn:  Final Fantasy XIV never feel empty.  In fact, this is probably the first RPG I've ever played where the desert levels weren't boring.  Thanalan is a very interesting level and I was pleasantly surprised.  Even the backgrounds are interesting.
I don't know what I'm looking at right now but it looks cool
Each city-state is very unique and well-defined.  It would have been really easy for them to make the desert level, the forest level, the mountain level, etc.  But, instead, they are more defined by combat arts and trading.  For instance, Limsa Lominsa is defined by more water type trades like fishing and such.  A lot of the enemies are more based off of historical pirates.  Ul'dah prides itself on Gladiators and mining.  And, Gridania is more based on gathering and archers (woodland kinds of trades).  Of course, each of these city-states have much more to offer than that.  However, I think these are the things that define them best.

Before you start the game, you actually get to choose what city-state you want to start the story in.  I think this is really cool because this way the story won't play out exactly the same twice if you decide to play it again.  It also allows you to play a large part of the game in the city state that you enjoy the most.  For instance, I started the game in Ul'dah but, if I had known more about the locations beforehand, I probably would have started the game in Limsa Lominsa because I find that city state more interesting.

Well, enough about the environments.  How about the most important thing.  How is the gameplay in this game?  Well, for MMORPG standards, it's very good.  It plays a lot like some of the best MMORPGs to date.  This is the first time that I've played an MMORPG on console (PS3).  It seems that Square is also rather unsure of how well you can play the game with the controller so, if you have a keyboard and mouse, go ahead and plug them in.  You can play this game with a keyboard and mouse on your PS3 much like if you were playing it on PC.  I decided to keep playing the game with a controller anyways since I didn't really have a good way of setting up a small desk in front of my television.

Playing this game with a controller can be awkward at times.  Instead of clicking on icons to perform actions, you use button combinations.  The button combinations method can be very effective most of the time.  Though, some of the time, I found myself pressing the wrong button combination in a pinch (I was usually mixing up the L2 and R2 commands)  You may say this is because I can't tell left from right.  I suppose that could be true but I think a lot of my issue was how the icons were visually portrayed on the screen.  They had the right idea having 4 diamonds for each of the different combinations (L2 + directional buttons, L2 + x, circle, square, triangle, and then the same but R2 instead of L2).  If the settings allowed me to, I probably would have swapped the locations of the R2 + directional diamond and L2 plus x, circle, square, triangle diamond.  That's just me though.  I wish there was a way I could have swapped them in the settings...

On the plus side, you are not confined to the sixteen commands on the screen.  Like in other MMORPGs, you can perform actions by bringing up the pause menu, journal, whatever and selecting them from there.  However, this takes a long time and is completely stupid to do in combat.  However, the game also allows you to swap between different sets of button combinations.  For instance, L2 + triangle may do one thing in your first set but it may do another thing in your next set.  This is pretty convenient and the game gives you eight of these to customize as you choose.  I really think this is well done, especially considering that I never thought that an MMORPG would even be playable with a controller.


I couldn't even begin to tell you what is happening in this
mob
The social part of the game is very well done.  Party matching is easy and, often times, automatic when a party is required to perform a certain quest.  The only time it doesn't do this is for FATE quests.  FATE quests are basically spontaneous instances where a battle happens for whatever reason while you're wandering about.  These are really cool because you can fight them with anyone regardless of if they are in your party or not. Also, there is no limit to how many people can participate in one FATE.  In fact, the screen can get pretty hectic from all of the magic spells and shit being thrown.  Not only that, but depending on the fate, the city guard/town watch, will also help you out adding even more to the mayhem.

Speaking of which, the city guard is about the most interactive I have ever seen them in a game.  You'll approach a town and, of course, the guards will be watching the gate.  However, if a monster or something gets too close to the gate, the guard will attack and kill it, just like that.  It's a pretty small thing but I think that it's pretty cool that even as minor of NPCs as the city guard actually do something in this game.

So, I guess at that, I will start to talk about what I didn't like about this game.  I guess I'll start with the combat.  The combat is often tedious.  When you change fighting classes (which is actually a really good aspect of this game) it doesn't feel that different to playing another class.  Now, granted, I only played two fighting classes (pugilist/monk and lancer) so maybe there is a bit more variety when you play a spell casting or tank class, but I was rather disappointed in the lack of variety there.  From the outset, I felt like there was so much variety but when I found that the lancer and monk classes are really similar in the way they're played, I was thoroughly disappointed.  Not only that, but the strategy hardly ever changes.  Enemies are enemies are enemies.  Regardless of humans (or Hyur, whatever) dragons, mice, or ladybugs (yes, ladybugs), the fights basically play out the same.  Don't get hit by area-based attacks and try to attack from the flank or the rear when you can.  In party based quests, the matchmaker puts you in a party where you play as the typical MMORPG role (based on your fighting class).  They pick two players that focus on damage, one player to act as a tank, and one player to focus on healing.  It's tedious.  It's obvious.  We've all used this strategy a million times before.  And, I don't even play MMORPGs very much!  Party quests were getting pretty stale after awhile.  The only variability was between boss battles which, even those, got tedious.  Most of them it's just:  Kill add ons, then kill main boss.  We've done this... many times.  However, there was one that I played where the boss casts doom on you all the time and you had to get on a glowing platform before the timer went to zero.  That was a good boss battle!  It was tough as shit but it was different.  It was a great breath of fresh air!  Other than that, the only other variety in this game's fighting are the summon battles.  The Ifrit and Titan fights are very different (I didn't play far enough to do any of the other fights).

The story is next to nil in this game.  It may be unfair of me to pick on that as just about every MMORPG has a very sad attempt at a story line.  In fact, just about every MMORPG plays out the same in this regard.  You talk to people who have exclamation points or speech bubbles above their heads.  Then you do what they say whether it's kill enemies that have kill markers above their heads, collect objects that have markers above them, or talk to more people with markers above their heads.  It gets pretty repetitive.  You never have to read dialogue boxes in order to complete these quests since the game holds your hand through the whole game.  It's pretty damn boring!  When is someone going to make an RPG where you actually have to pay attention?  Because, quite frankly, I haven't seen a game in years where you don't get directed in the right direction all the time.  Even in games that are supposed to take place in old times, it seems like your map has a built-in GPS.  I know that all of these assists in RPGs nowadays are for getting a wider audience but, can't someone make a game that's more for us hardcore RPG players, please?

Even if you read all of the speech bubbles and watch all of the cutscenes (which I did), the story is uninspired, unoriginal, and not worth your time.  If you play this game, go ahead and skip all of the cutscenes and blow through the speech bubbles.  There's no reason to care.  I don't think I've seen such little thought put into the plot of a Final Fantasy game since the first one.  Not only that, but since you have your own custom character, the custom character will awkwardly lumber through the story elements of the game.  If someone asks your character a question, your character will either nod, shake their head, or mouth words as the screen fades to black.  I know it would be a lot to voice act all of the cutscenes in the different voices offered but, couldn't they have a cutscene voice that your character has just for cutscenes?  It makes the cutscenes hilariously bad, at times, because of the awkward emotes that are jammed in to make the scene move along.  In fact, I'm waiting for a custom character based game that puts some effort into this aspect.  Every one of these games does this.  When will they evolve?  In fact, now that I think about it, in this regard, the older games were a huge leg up because they didn't have to worry about voice acting.  They just gave your custom character voice bubbles and had blanks in various speech bubbles in the game that get filled in with your custom character's name.  When the best custom character plot involvement (with voice acting) that I've seen in a game is Tony Hawk's Underground 2, the whole gaming industry needs to do better...

There is kind of a cool feature that was added in the latest patch where you (or you and your guild) can buy your own house.  The only thing is, I fail to see the purpose in this.  It doesn't get you anywhere except a wallet without any Gil in it.  It's a cool little gimmicky thing but it has no functional purpose.  I have no reason to waste my money on something like that.  When the White Knight Chronicles games allowed you to have your own town, it was really cool because you could have the townspeople mine, farm, etc and get you access to special items through the town's shop.  That was a useful gimmick.  Buying a house in A Realm Reborn:  Final Fantasy XIV just seems like a waste to me.

I like how you get your own personal Chocobo in this game for both riding and fighting but, you have to play a long time in order to get it.  The reason why this is a big deal is because running around everywhere on foot is a pain in the ass!  There's a teleport feature but it costs Gil in order to use it.  At the beginning of the game, the Gil cost to teleport is just too much compared to what you make.  I wish you could get the Chocobo earlier in the game.

Um...sir...could you get your Chocobo
off of the table?  Please?
Speaking of the Chocobos, if you're not in an urban area, you can bring your Chocobo anywhere.  This includes civilian homes and taverns.  You think they would have had someone to stop you from riding your Chocobo through the front door.  It would be pretty harmful for business if everyone was getting their ale spilled because a Chocobo comes in every five minutes and knocks everything over.  Actually, when I had my Chocobo spawned for combat, I managed to get my Chocobo to stand on one of the tables.....lolz

HELP!  THE RAMP IS TRYING TO
EAT ME!!!!
So, despite fixing this game for three years, it still has it's fair share of glitches.  I'm not sure if it's a lag in the game or the network but in larger battles, such as FATEs with lots of participants, combat move execution can be incredibly delayed or, worse yet, the delay will cause you to get hurt by an area attack even if you were well outside the area long before the area attack was executed.  This is pretty frustrating.  You learn quick to just get out of areas as soon as they show up because you will have no idea how much the game is going to lag.  I also got stuck a couple of times in a wall or a ramp and had no choice but to teleport back to my home point and run all the way back to whatever the hell I was doing.  It's pretty annoying but I've definitely seen worse in other games.

More hilariously, the contact between where you stand and the ground is really lazily done.  This isn't so noticeable on most terrains.  However, I was climbing through the mountains in Upper La Noscea and found it rather obvious that I was not touching the ground.

Is this when I become a demi-god?
I would expect that they would be able to do a little better than this.  I mean, this isn't even close.  There is not a single part of my feet on the ground.

I'm walking on air!
I actually saw this same phenomenon again when I jumped down from a ten story tower  Why did I jump down from a ten story tower?  Well, it was faster than going down the stairs and you never die when jumping from high heights.  It just decreases your HP to 1 and you wait for it to regenerate back to full.  Anyways, I was jumping from a tall tower and happened to land on a light fixture hanging from the ceiling.  Of course, there was no way I would be able to do this twice so I made the most of it and decided to sit on the light fixture in a way that is physically not possible.  Oh boy...

Just chillin'



I suppose that the last complaint I have about this game seems like something hardly worth talking about but I think it's worth talking about in this case.

The clothing.
Oh God, the clothing.

I understand that this world has its own aesthetics for what clothes should look like and all of that but...this is just ridiculous.  Time and time again I find myself looking like an idiot because certain equipment is better than others.  Sure, I could keep wearing the clothes that don't look stupid but, I want to make myself as strong as possible so when I obtain articles of clothing that have better attributes, I equip them.  The thing is, I would understand if these stupid looking clothes were low-level equipment but some of the clothes I got were even at level 35, even level 40 (level 50 is the highest level you can obtain for a particular character class in this game).  Some of the most notable outfits that I had acquired were:

A purple peasant outfit,

Why is the default color purple?

A dumb looking helmet,

Yes sir!  I will protect my head, sir!

Whatever this is supposed to be,

I wax my chest daily

Underwear?

How does this raise my defense more than actual pants?
Yellow, to the elbow, hobo gloves,

Fuck!  Would someone get me some pants?  My legs are cold!
Oh, and when I decided to try some weaving, it stripped me to my actual underwear because the equipment level of my clothes were too high compared to my level 1 weaver skill.


Hey there, handsome.  ;)


Time to make my own clothes!


A yellow eye-patch!  Are you fucking serious!?

It matches my gloves...

PANTS! PANTS! PANTS!

Just when I was getting used to the speedo...


Wait, what?  What kind of pants are those?

I think you mixed up genders?



How is this better than any of the equipment I had the first 40 levels?  I can't see anything!

hahahaha...hahahahaha...hahahahaahahahahahahahahahaha

Last but not least...

For the holidays, I decided to be Santa killing people with a spear...without pants.

Yes, I know that you can dye your clothes if they are a ridiculous color (*cough* yellow eye-patch *ahem*).  But, the dyes are relatively expensive.  Some of the dyes cost around 500 Gil a piece!  Sheesh... I just don't really feel like spending the money to change the colors of some of these clothes.  You know what?  I shouldn't have to spend the money to change the colors of my clothes because they decided that the default color of an eye patch is yellow.  That's just stupid!  And yes, I know you can make your head gear invisible.  Whatever.  There's one thing for certain.  No amount of dye is going to change how ridiculous the speedo/underpants look...






Proper attire aside, this game is still pretty good.  If you like MMORPGs, it's probably worth trying the 30 day trial.  You gotta pay for the game initially but I feel that you get your money's worth during those 30 days.  It looks good and the combat is fun for awhile.  I'm pretty on the fence about whether I will buy a subscription now that my 30 day trial is up.  I think that if they had some sort of sale/discount that I would.  But full price of twelve to fourteen dollars per month is not really worth it to me.  Although it's probably one of the best MMORPG experiences I have had, MMORPGs do consume a lot of your time because of the limited number of days you have to play them.  You basically feel obligated to play them every chance you get.  The thing is, it might be worth the money if it was breathtaking in more instances than the environment and scenery.  It kills me because this game has a lot of potential to be great.  Yes, I know that the A Realm Reborn release has won awards but I just really think that this game could be more than what it is now.  If the right changes are made, it could go down as one of the best games of all time!  But since Square has its moneymaker up and running, I don't think we'll see this realized.  Maybe in the future, if they improve some of these issues, I will pick this game up again.  Until then, I will have to pass.

Thanks for reading, guys.  I know this was a long one but there was a lot to say.



PS:  If you play this game on the Behemoth server (or perhaps other servers, not sure) I managed to play middleman by selling chicken eggs.  Yes, chicken eggs.  It seems that the people who own chickens in this world are greedy little bastards and sell eggs for outrageous amounts of money.  Right next to the market board/summoning bell in every major town there is a miscellany/ingredients vendor.  They all sell chicken eggs for 5 Gil a piece.  So, I would buy 99 chicken eggs from this NPC vendor for 495 Gil and then put them up for sale on the market for 12 Gil a piece (1,188 Gil).  This seems like a huge price hike but the next lowest seller would be selling them for like 24 Gil a piece or something like that.  After taxes, I was still making quite a profit for every 99 chicken eggs sold (they have to buy the whole set).  When I figured this out, I would sell a set of 99 chicken eggs at least once a day.  I think one day I sold 5 sets of chicken eggs within the day.  The profit margin doesn't sound like a lot but it adds up (and it is more than double what I'm paying for them).  I was basically paying for my teleportation fees and then some from this middleman operation I had going on.  Just a little tip for you Final Fantasy XIV players out there if you want to make a quick Gil.

Once again, thanks for reading.  Until next time...




All screenshots taken by me

Cover image:  http://www.leetenigmablog.com/wp-content/uploads/2013/06/Final_Fantasy_XIV_A_Realm_Reborn_box_cover.jpg






























New Foster The People Single: Coming of Age

I don't follow Foster the People too closely but I happened upon this video on my home page on Facebook.
Now, I'm literally writing this as I am in the middle of listening to the song for the first time.  My first impressions are very positive.  The sound is full and the song is well put together.  The backup vocals improve the song instead of annoy me (which is unusual within the realm of pop for the past few years, in my opinion).  Like previous Foster the People songs, the drums are simple but suit the style well.  The intro is very grandeur; which I think works here.

As far as the lyrics go, I wasn't really listening.  In fact, I almost never listen to/for the lyrics on a first listen.  This is probably because I've always been more into the instrumental side of music.

In any case, I also have not watched the video.  I was busy writing this instead.  But, in the case of music videos, it's probably better because I don't like to dictate if a song is good or not based on its video; especially since I probably won't watch the video many times anyways.

Upon a second listen, I realized what this song sounded like.  It sounds like what Vampire Weekend could have been if they didn't decide to morph into a boring pop band instead.  The bridge is well-written in its simplicity.  It ties into the beginning pretty well.  Lyrically, I didn't pay much attention this time around either.  I guess he's making some kind of simile to coming of age ("Feels like it's coming of age").  In one of the verses he's talking about being bruised up and fighting or struggling or something like that.  So perhaps he's saying that growing up is hard for a lot of people.  I don't really know what he's comparing it to though.  But generally speaking, the lyrics seem pretty typical from the outset.

I've only listened to it twice now but, overall, I think that this song will probably blend in with the other present indie-pop acts.  Although the high-pitched vocals of Foster the People often annoy me, I like this song a little more than most of the indie-pop stuff that I hear on Q87.7.  Quite frankly, a lot of the indie-pop scene annoys me.  However, I think this song is solid.  If you like pop or indie-pop, I would give it a listen.



 

Covers That Surpass the Original

"Hey Joe" has been covered
numerous times
When bands cover a song that's written and performed by another band, the cover is usually not as good as the original.

This is ok.

And, actually, when you think about this in comparison to movie remakes, it's not very often that someone is going to like both the original movie and the remake.  However, I find myself liking both the original and the cover of a song a lot of the time.  For instance, if you made me choose between the original or Jeff Beck's cover of "Over the Rainbow" I wouldn't be able to make a choice.  Why should I anyways?  It's okay to like both equally.

Below, I talk about some of the few songs that I think that the cover was done better than the original.  It doesn't mean that I don't like the original song.  In fact, I find myself listening to both and liking both.  I think that a lot of times, certain covers can appeal to us more because of our own musical preferences as far as genres, sounds, etc.


I Fought the Law by The Clash:  Originally done by The Crickets
I think a lot of people prefer The Clash's version of this song to Bobby Fuller's version (which, to my surprise, found out just now that it is NOT the original).  Of course, the two versions are drastically different.  Bobby Fuller's is very stripped down old school 60s rock and roll whereas The Clash's version is old school punk.  In my opinion, the late 70s punk sound suits the lyrical content of the song better than Fuller's.  But, it's also pretty obvious that I prefer old school punk to a lot of other genres.  I'm sure that there are a lot of people out there that prefer the Bobby Fuller version instead.

The original version of "I Fought the Law" was written by Sonny Curtis of The Crickets.  It sounds a lot like the Bobby Fuller cover but slightly faster.  I would give it a listen.  It's good.

Also, The Dead Kennedy's version is an interesting take on the classic as well.

Oh, and I just remembered that Green Day did a tribute to The Clash's version of the song.

But The Clash's version is, without a doubt, my favorite version of this song.


Hey Joe by Jimi Hendrix: Originally done by many
The song "Hey Joe" has been done by a ton of artists.  So many, in fact, that no one is entirely sure who originally wrote the song.  I suppose I will talk about the two versions of the song that I know the best.  I know Deep Purple's discography inside and out so I know that they did a "Hey Joe" cover in their early years (what I like to call the 'extra-psychedelic days').  It's pretty good.  If you like The Doors, you'll probably like Deep Purple's cover of "Hey Joe".

I think I'll always like Jimi Hendrix's version the best though.  It's very stripped down and blues based.  I will always think of the song "Hey Joe" as best suited in that kind of style.  Deep Purple's version just gets too grandiose to truly portray what I think the song is lyrically trying to say.  However, I find myself listening to Deep Purple's version every now and then as an interesting alternative to most other versions.


Who do you Love? by Juicy Lucy:  Originally done by Bo Diddly
Bo Diddly's version is very classic rock n' roll sounding.  It's pretty awesome actually.  But I also like George Thorogood a lot and I love the gritty performance he gives in his version.  He really just puts the bad-ass vibe in the song that I love.

For a long time, George Thorogood's version was my favorite version of the song.  But then, I discovered the Juicy Lucy version of the song being used as the main menu music for the video game Shellshock:  Nam '67.  I'll be honest, this version just kicks the ass out of any other version I've heard.  It freaking rocks!  You need to check out this poorly lip-synced video.  Right now.


Shadowplay by the Killers:  Originally done by Joy Division

Here's another case where I really like both versions.  Joy Division is a pretty brilliant band that were composing pioneers for their time.  The original version is very dark and a bit mysterious sounding.  Both versions have interesting guitar and yet, both versions are very different from each other as far as the guitar's role in the song.  In the original, the guitar is very avant garde.  It plays basic rock riffs sometimes but then goes into these short solos that perfectly add to the mysterious mood of the song.  The Killers' version remains mysterious and pop whenever it comes in.  I really like this approach better as we don't have this two-faced kind of guitar happening that switches moods constantly.  I also like the build up to and the solo section at the end of The Killer's version.  I think that this is a nice touch to an already fantastic cover.  Of course, The Killers being The Killers added synth to the song which Joy Division didn't originally have..

A great cover done by a great band of a great song written by a great band.  If you haven't checked out more of Joy Division's stuff, I really encourage you to do so.


You Really Got Me Now by Van Halen:  Originally done by The Kinks

I suppose that this one has kind of been an age old debate.  Is the stripped-down, raw, original better or is Van Halen's voiced-up, high gain and distortion version better?  Well, I'm a sucker for high gain and distortion.  Also, Eddie adds some nice guitar licks in the cover.


Close Calls:

Astro Zombies by My Chemical Romance:  Originally done by The Misfits

I would be lying if I said I was a Misfits fan.  I think my neutrality on the Misfits is more due to not listening to much of their music than just not caring.  Thus far in my life, I've been too consumed with other punk bands to explore the Misfits more thoroughly yet.  Don't worry, I'll get there.

Considering that My Chemical Romance is my favorite band, I'm going to be really inclined to enjoy the cover over the original.  I think that both versions are really good but I prefer the more polished sound of My Chemical Romance on this particular song.  If this was a darker song, I might prefer The Misfits.  However, the song clearly has a brighter mood than a lot of other Misfits songs.  Brighter songs, in general, I prefer the more polished, hi-fi, guitars than the dirty low end ones.

Pretty close call but a job well done by MCR on this cover.

You and I by Jimmy Eat World:  Originally done by Wilco
First of all, these two versions sound almost exactly the same in most aspects.  Probably the main difference is that the original has drums after the first verse.  The Jimmy Eat World cover's guitar sounds slightly more full to me.  It's particularly noticeable in the intro.  The outros of the two versions are different but I can't really say that one is better than the other.  And... the differences between the two end there.  They're both beautifully performed.  They both have the same male/female duet going on.  The instrumentation is about the same (with the exception of drums which don't do a whole lot in this song anyways).  I do like the sound of Jimmy Eat World's guitar more which is the deciding factor for me.  Now all we're waiting for is to get these two bands together on a stage to perform the song together.  Now THAT would be awesome!

Over the Rainbow by Jeff Beck:  Originally by Judy Garland

Like I said, why should I choose one?
Well, I do love Jeff Beck's guitar playing; especially in this cover.  So, I guess if I had to pick one, I would have to grudgingly decide on the cover.

The Original Version
Jeff Beck's Version

Though some guy playing the ukulele named Israel "IZ" Kamakawiwo'ole (yes, I copied and pasted that in) does a very good cover as well.





But I suppose on that note, I do make my point about covers.  In general, we like covers.  Does it matter if we like the cover more than the original version?  You bet your ass it doesn't!  If we like a song a lot, sometimes instead of listening to the original over and over, we like hearing a different spin on it, even if we like the original most.  Hell man, I'll listen to all of the versions of "I Fought the Law" since all of the versions are fun to listen to.

On the other hand, what I did learn by going through all those YouTube videos for this post is that people can be very intolerant of covers.  On one of the "Shadowplay" videos (I can't remember which one), someone commented that whoever thought that The Killer's cover was better than the original should die.

Sheesh.  I don't really see the big deal.  I think some people don't understand the complexities of musical preference.  How people enjoy different sounds, different kinds of rhythms, different tonal harmonies, different keys and time signatures, etc.  There's no such thing as "good" and "bad" music.  There's just music that we like and music that we don't like; music that more people like and music that less people like.  It's like there's some kind of human nature that says we need to lash out at things that we don't understand.

I'm even guilty of doing this every now and then.  A good example is that my best friend really likes the main menu music in the N64 game Re-Volt.  Quite frankly, not only do I think it's a lousy game, but the music also makes my ears bleed.  But you know what, I'm not the only one who hates it and, more importantly, my friend is not the only one who likes it either.  Music is like finding the right university to attend.  You need to find what suits you best, but it doesn't mean that the other universities out there are all terrible.  It also doesn't mean that you can't visit the other universities every now and then either.  Or, maybe you'll decide to visit a new university every fifteen minutes.  Who knows?

Sorry about that sidetrack, but it drives me nuts to see such near-sighted commentary on YouTube.  But I guess that's why I installed a plugin on my last computer that stopped my browser from wasting its time with loading the YouTube comments.

But, in all relevance, I truly enjoy covers.  There are many covers that I enjoy that I did not include in this post.  These are just the ones I happened to enjoy more than the original, even if it was only by the slightest.

Also, I know I haven't written on here in awhile.  I haven't really had much time to write lately as my free time has been relatively limited this winter break.  When my next semester starts, I will have more time to write these posts I've been dying to write.

Until then.



Hey Joe Image:  http://johannasvisions.com/wp-content/uploads/2012/12/Jimi_Hendrix_Hey_Joe_1.jpg