PSP Reboot #10: Metal Gear Acid

So, speaking of turn based games, the Metal Gear series decided to have a try at the turn-based strategy genre with a game called Metal Gear Acid.  This game...is less than impressive.  Basically, you have a deck of cards and you play cards either moving Solid Snake around or having him use the weapons, abilities, or actions that are printed on the card that you play.  Generally speaking, this game is stupid.  I'm not even really sure when it's supposed to take place in the Metal Gear chronology or if it's supposed to take place in the same continuum at all.  I can't really say much about the story because I didn't play through enough of the story to really judge it.  It's told in the same style as Metal Gear Solid:  Peace Walker with comic like elements and dialogue bubbles.

The gameplay is about as boring as you think it is:  slow going and tedious.  It's ironic too because if you get spotted by an enemy sentry, the same music will play as if you got caught by the enemy in Metal Gear Solid 2;  the difference here being that it's not nearly as suspenseful.  In the main game series, your heart was pounding as you were hiding in a locker hoping that the guards wouldn't find you in their search.  Here, it's really uneventful as you're drawing cards to get Snake to move around.  This game might have actually worked if there was more strategy involved and if there were more options or choices for you to make.  Final Fantasy Tactics works because there is so much going on.  There are many different character classes, many different plans of attack, many different approaches.  In Metal Gear Acid, it gets tedious pretty fast.  It just makes you wish you were playing one of the Metal Gear Solid games.  Those games involved timing, patience, strategy, skill, and positioning.  Metal Gear Acid involves strategy...maybe.

Take a pass on this one.  Another piece of litter in the Reboot Wasteland...

Images:  http://upload.wikimedia.org/wikipedia/en/f/f4/Metal_Gear_Acid_Coverart.png

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